Tag: performance

NIME 2017

Chris Manzione and I will present a paper and demo of our virtual reality based performance system at NIME 2017. Paper Session 4: Platforms http://sched.co/ASh7 Demo Session 3: http://sched.co/ASii Additionally, we will perform a new piece, Disrupt/Construct, using the performance system. The performance will take place on Tuesday evening at Stengade 30 in Copenhagen: http://sched.co/ASgj  Here’s …

Up-and-Coming Performance (US): 2016 Electroacoustic Barn Dance | Nov 10 – 12

I will perform a late-night set at the 2016 Electroacoustic Barn Dance next week in Virginia: https://www.facebook.com/events/1281938585198217/ The spiel: “The Sixth Annual Electroacoustic Barn Dance, a three-day festival of electronic music and art, will be held November 10 – 12, 2016 on the campus of the University of Mary Washington in Fredericksburg, Virginia. This year’s festival …

Guest Lecture and Performance at Berklee College of Music, Boston

I will give a lecture on spatial audio and live performance systems design at Berklee College of Music in Boston next Friday / October 28, 2016 / 4:00 p.m. I will also perform 2 improvised works for multichannel guitar as part of an evening concert (6pm) in the Electronic Production and Design department’s 10.2 multichannel …

Up-and-Coming Performances in 2016

I’ll be performing a late night set at SEAMUS 2016 (Statesboro, GA) in February and two sets at an art exhibition in Jersey City in March. Both events will feature new music. Details below: Feb 12th – Society for Electro-Acoustic Music in the United States national conference at Georgia Southern University, Statesboro, GA. Late night set at …

Sounds & Schemas: Moving Music Metaphors

The following videos demonstrate another set of developmental mapping strategies for spatial music performance, which exploit bodily-based metaphors (see Johnson 2007). This set of examples present moving sound objects (individuated audio for each guitar string) moving from the front of the performance space to the rear. As each object is passed to an audio effects …